09 June 2024

Five Minutes from the Grave

Tra La La, Tra La La La

Campaign Turn 1 (part 2)
aka Five Minutes from the Grave

As documented in my previous entry, I finally dove into all the campaign steps for my Five Bananas From Home crew as a way to learn the rules i a lighthearted way. As described, our "heroes" landed on the sixth planet in the Tejas system after some minor difficulties. Bingo hit the starport, got lost, gambled away some of the team's stash, while the other three bananas made plans to meet up with Snork's contact.

Today the three active Bananas hit the econo-lot a the Arlington Memorial Spaceport on a gloomy afternoon. However they found their fake IDs were missing (thanks to Bingo) and encountered a few guards. Not a major problem, right?

Click to enlarge.

Snork's contact is left of the toxic pool. The Bananas are labeled in the background (Fleegle is hidden behind the orange transformer station) and the three guards are in the foreground.

Click to enlarge.

There was a slow start due to limited visibility. There's not a lot of details to be had. The battle lasted about 6-7 turns. First a bit of movement, everybody darting from cover to cover. Snork met his contact, the first part of the mission accomplished. Noe they just had to hold the field in the firefight. The first two turns the Bananas dodged rifle shots while landing a few non-lethal shots. Fleegle had to use his luck to avoid becoming a casualty right out of the gate. But within two more turns it was over.

Three Banana casualties bleeding out in the econo-lot, one unconscious in a gutter somewhere.

A noble start.

Maybe I'll write up the narrative later. Hopefully the next turn goes better.

Post battle wrap-up:

Fleegle: Minor Injuries
Drooper: Minor Injuries
Snork: Gruesome Fate (rerolled) Minor Injuries
Bingo: A Pounding Headache and a scar where his left kidney used to be.

03 June 2024

Six Flags from Tejas (Campaign Turn 1, Part 1)

 Tra La La, Tra La La La

Campaign Turn 1 (part 1)
aka Six Flags from Tejas

After lively and mildly violent debate, the crew of the Suspect Device arrived in the Tejas system and landed on the sixth planet from the sun, Arlington. They were there to follow up on a rumor with one of Snork's contacts as well as check in on the legendary entertainment district just outside of Arlington's core spaceport.

Although the crew failed to con their way through licensing procedures, they did manage to buy off the official and dock without attracting too much attention from either Unity troops, planetary law enforcement, or local crime syndicates.

After securing dock space in the main port of Arlington, the crew set about their business. Snork worked the rumors from his prior contact and immediately generated additional cachet with the locals. Drooper went to work in the markets and landed a sweet deal on a glare sword. He was already carrying his father's sword but thought he might teach Bingo the art of fencing as an alternative to bludgeoning enemies with the huge rusty pipe he had been carrying around the past few years. Unfortunately Bingo wandered off into the seedier parts of the spaceport and passed out in a dark corner of some gambling den after losing all of his personal credits along with the fake Unity ID that has got him out of past complications. Fearless leader, Fleegle, stayed on ship working out in his quarters insisting that the most important thing was buffing himself up  to impress the locals. 

Snork gathered the Splits together -- well, the 2 other Splits who were not unconscious and robbed blind in some sleezy casino -- and proposed a simple plan to check in with one of his new contacts in the "economy parking" field outside the main spaceport. Yes, it was in a restricted zone governed by the Interplanetary Transit Security Authority.... but they had Bingos fake Unity IDs. What could go wrong?

So the set-up is an opportunity scenario outside a gloomy spaceport with limited visibility. Perfect for the Banana Splits crew! But the fake ID gambit failed since Bingo lost his in a dice game. In fact, Bingo -- the strongest close combat fighter -- won't even show up because he's lost for the turn. OK, fine. Nothing that some extreme violence can't solve. The other 3 Splits face off against 3 corporate security mercs. The mercs better trained, and better in a long range firefight, but the Splits may still be do OK in the limited visibility even without their close combat beast.