Showing posts with label Dragon Rampant. Show all posts
Showing posts with label Dragon Rampant. Show all posts
02 February 2020
Ambushed by trolls! (Preface)
IC 2437
The small trade convoy had made it's second trip to the highlands, and was on its way back to the Little Country. Two wagons were loaded with some sort of exciting new crops, or so everyone had been told. Nob was certainly excited, and the odd half-orc he had met with at the caves was certainly excited as well. Or maybe the latter was just exceptionally odd.
The details weren't much concern to the escort. They were a mix of hired, uniformed guards and mercenary scouts. The former were beneficiaries of Nob's first mission to the highlands. His trade in exotic crops between the hills, the Little Country, and Marienburg were quite a mercantile success story. One worthy of the City of Gold, but unusual for the hinterland. After those first journeys, many of the young hobbits who had accompanied the ambitions entrepreneur were signed on as Company Regulars, provided with high quality equipment and gaudy purple uniforms.
A successful second mission, they were told, would bring increased reward. Naive as they were, they didn't expect increased danger. The first mission had passed without incident -- a few simple hikes through the Broken & Waste Lands. Those first missions had been relatively quiet. But now, on the first leg of their second mission, they found themselves ambushed by a band of trolls. The beasts descended on them from the hills just as the convoy had made camp beside the sparse dirt road for the evening after leaving the half-orc village.
Even Nob didn't expect trouble. Fried and his half-orcs held great influence over this part of the highlands. But trolls were notoriously unpredictable. Were they double-crossed? Were the trolls a rogue element in the plan? It didn't matter, the only thing that mattered was fighting off the brutes and making it back home...
The battle was fought on my tiny little auxiliary table, 3' x 3'. It was fought using the Dragon Rampant rules, my first attempt at adapting a miniatures game to solo play. Dragon Rampant works pretty well for that, due to the random activation rolls. Additionally, the scenario was fairly straight forward. The trolls were after the loot in the wagons. The hobbits were defending. Trolls would head directly toward the wagons unless they had been wounded by hobbits the previous turn (in which case they would attack in a 50/50 roll off) or hobbits were directly in the way. The hobbits would react based on their roles. Archers would avoid combat and shoot, militia and guards would protect the stuff..
Initial set up...
There were a LOT of failed activation rolls on both sides. That made for an unpredictable game. As soon as I thought one side was screwed, the other side would roll just as poorly. Here some hobbit archers had miraculously chased off some trolls from combat, only to blow their roll to shoot them in the back! Meanwhile, another group of trolls charges unstoppabley at one of the wagons!
Things get messy. No hobbit wants to melee with a bunch of trolls. But they manage to fend them off for a moment! Even one group who has already looted the wagons has dropped their precious reward and run of to further trouble!
In the end, the hobbits defend their camp and cargo. The trolls are beaten and chased off. For the moment....
This was my first time trying the Dragon Rampant rules. Although I've played some other solo games (mostly board games), this was my first attempt at crossing over. The solo rules were simple. The trolls were after the 'shrooms in the wagons. They would head there as their primary task. If there was a hobbit unit blocking their way, they would fight through. If they were wounded by a hobbit unit within charge range, they would have a 50/50 chance of pushing through to the chests on the wagons, or attacking whoever had hurt them.
There were some distractions, but for the most part the trolls carried on to their objectives. There were poor dice rolls on both sides. I'd say the rolls for BOTH sides were far, far worse than average. Every time I thought one side had really blundered in tragic fashion, the other side would follow suit!
That brings me to my next point... the game really seems to be a matter of random luck & dice rolls. Due to the simple mechanics, maneuvering and table-top game-play seems to have minimum impact. I played the whole thing out over the course of several 10-minute sessions.
Nothing mattered much except that there are two units in combat -- probably with similar stats. The game is all about the dice rolls. A little disappointing, even for a solo or "beer & pretzels" game. It took longer to select forces and set up than actually play the game. There were tense moments -- will a certain unit survive before being overrun, etc. But, as mentioned, that was more a matter of dice rolling than anything like position, abilities, etc.
EDIT: Although I'd like a little more from the rules. I still had fun & don't want my criticisms to make it sound like I didn't. I'm going to give the game a few more tries. If nothing else, it was easy to put the game together, quick to play, and I didn't have to get bogged down with a bunch of complex or unfamiliar rules.
25 February 2018
Dragon Rampant - Initial Thoughts
As mentioned previously, I picked up a copy of Dragon Rampant.
I've been curious about Lion Rampant and Dragon Rampant since they came out, especially since they seem to remain popular with a certain set of wargamers. As I was looking for reviews, I found I could order it from Target, of all places, and have it delivered for about $12. So I figured I may as well just pick it up and see for myself.
Having freshly read through the rules yesterday, but not played a game yet, I've got a few initial impressions. I'd like to actually try a game or two before really forming a solid opinion.
The game appears to be a large scale skirmish. Figures are 1:1, but in small groups or individuals. There are no formations, flanks, or complex maneuvers to be performed. Just measure, move, attack, etc. Attacks, damage, etc. are taken per unit, though. I imagine that gameplay is more or less the same whether you field 10 units or 10 individuals.
Army building is fairly open. Choose from a list of unit types and add optional abilities to fine tune a unit. Each unit type & ability has a point value, allowing points based armies.
One thing that strikes me as odd is the Battered status. When your unit fails their morale and becomes Battered, it's more like being "pinned" and frozen in place than fleeing.
I've previously pondered whether Kings of War would be a good "gateway wargame" to get friends into wargaming for the first time, but after reading through Dragon Rampant, it seems like a much more accessible first time game. Not that KoW is complex, but DR doesn't deal with advantages of maneuver, and special rules are largely modifiers to the rather simple core mechanics. That said, I can see Dragon Rampant as a fun "beer & pretzels" game, but I'm not certain how well it would satisfy my desire for more complex (yet still streamlined & elegant) games.
As I said, it's worth playing a few games to find out. I just need to work out some time and opponent(s)...
24 February 2018
Busy Week
It's been a busy week. I was on the road for work, the first time in a while. I worked my ass off so I would have time for a little personal time for a side trip to visit some missiles & spy planes.
I had been wanting to go back & spend more time at the Air Force Museum at Wright-Patterson AFB, but my plans haven't panned out. But since I was in the neighborhood (I was working just a few miles away!) I managed a little side-trip before heading home.
At this point, they've added an entirely new building, which was really cool as it offered a nice display of experimental, space, and presidential aircraft. They even offer walk-throughs of several generations of the latter. I may post more photos later.
Speaking of my trip, I was also working in the same strip of shops as a Games Workshop store. In spite of playing their games & painting their minis since the mid to late '80s, and even getting the grand tour of the Baltimore HQ, working a table at Games Day, etc. I've never been in an actual GW store. I felt like I should go in, but didn't really have any good reason to -- other than the "never been" excuse. But that turned out to be good enough. The store was nice, and the guy working there was friendly and helpful. In fact, I felt kind of bad not buying anything, since he answered a lot of my questions about their newer games.
Back home now, a bit tired and I ended up working on a pile of housework all day. But I just snuck off to the basement for a bit of painting time.
Finished the first of two High Elf Sky Cutters for a friend. Well, it still needs snow on the base. So, like 99% done. The other still needs a little work, but is mostly done.
I also painted five more of the hobbit goat knights. Six done, seven more to paint. Trying to come up with a name. Phillip's Lancers is the best I've got so far. (Woulds't thou like to charge deliciously?)
I'm getting anxious about finishing the High Elf commission, and these hobbit goat knights. The past few years I've enjoyed the March/Marsh and Big April themes. But at the rate my 2018 painting is going, these few high elf chariots and handful of hobbit knights will take me through the next month or two. Should I manage it, however, I will aim to paint the bog trolls in Marsh, and I have three BIG giants for April. (OK, one is half painted already -- a left-over from last year.)
And hey, look what arrived in the mail...
...I'll write down my initial impressions in a separate blog entry.
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