I dropped out of the Old World Army Challenge after the second month and haven't really painted or done any gaming related stuff since then. In fact, lately I haven't done anything much more than work, try to manage family stuff, and keep my head above water.
I'm trying to figure out some ways to get my painting/gaming mojo back but nothing going on yet. Got me thinking about my many vaporous gaming ideas over the years.
* I bought Tether, a journaling RPG, with the intent of playing it with my wife. But we haven't started yet. But she bought a journal, and I bought some ink pens. I still hope to start sometime.
* I brought Dark Tomb on a couple of work trips and have left it on my desk on occasion as a reminder to play. But still haven't tried it yet.
* I've made just as little progress with Rise.
* I've thought quite a bit about some of the solo miniatures gaming ideas I've had over the last few years but haven't got very far.
- Five Parsecs From Home.
- Five Bananas. I don't feel like I ever "finished" the campaign. It just sort of fizzled as I ran out of free time. I also feel sad that I didn't keep up with documenting it here. I did only slightly better on Instagram, Just realized I never even posted a pic of the fully painted crew here! I will need to fix that. It was very enjoyable while it lasted, and got better the more I played!
- Five Units From a Place - Crew of the LAGWAFIS. I had a "serious" crew rolled up and painted, but wanted to try the game out with the Five Bananas as a joke before I got attached with them. Not sure if I will return or start over with a new crew or go back to the Bananas. (I have since painted a new figure to replace Egon in the pic below.)
- Five Leagues From the Borderlands. I enjoyed Five Parsecs, so I bought Five Leagues but haven't played yet.
- Five Leagues From Eternity. Mortal survivors in a war-town world dominated by undead, daemons, and the primal fungi-based life that were awakened by the destruction.
- Five Leagues From the Little Country. A small skirmish idea based on my "Alt-Hammer" setting and the Jackrabbit Trading Company.
- Sellswords and Spellslingers.
- Plain of Thieves. I had a warband, backstory, and homebrew campaign mostly written out regarding a band of goblins on a mission to take back their artifacts, which had been stolen by a bunch of thieving "adventurers" and scattered among the human dominated lands.
- Old Hammer New World. I'd like to do a campaign set in the new world as described in 2nd & 3rd edition WFB publications, with some of my own additions.
- Miscellaneous.
- Warhammer -1313. Hasn't really solidified, not sure what rules to use, but still like the concept.
- Lichemaster. I've considered playing the various Kemmler campaigns/scenarios solo using WFB3 but using proxy figures since I'm not that lucky.
- Vengeance of the Witch-blaster. I also had an idea for an alternate parody-ish game based on Vengeance of the Lichemaster but involving some dwarven smugglers, the half-orcs they stole from, and an enthusiastic but slightly dimwitted witch hunter and his mob of misfits. See also, "Beers Un-numbered."
- Alt-Hammer / Jackrabbit Trading Company / Anabasis / Kings of Old / Zogmar. I have a bunch of backstory as well as several campaigns of battles outlined. But I never worked out good solo rules for larger scale gaming nor do I have any opponents to play with.
- Drachenfels. I'd like to work him into either a solo skirmish or a campaign to add to the others above.
- Meat Hating Robot Pirates. Has never moved beyond a concept and painting a bunch of robots.
- Rangers of Shadow Deep. Bought & read the book, thought about playing. Painted some infected trees and webbed victims.
- Planet 28. Bought & read the book, thought about playing.
- D&D. Still sometimes think about trying my hands at the modern game with small group of family & friends. I haven't played since 2nd ed.
- Giants! I wrote some rules for games of brawling giants but never tried them out. Just now thought that I could add a Dragons! add on.
- OMFG (Of Mercenaries, Fighting, and Gold. Many years ago I had an idea for games between "regiments of renown" using a "game before the game" bidding system to integrate with various fantasy battle rules.
I've sat down to paint a few times since February, but haven't done anything other than a single color basecoat on some Shroomfolk. I did prep some figures for painting. But all I've really done since dropping out of the OWAC was paint a few figures at an anime convention we took my kid to over the summer (where they had a painting table). I'll have to dig up some photos, I've been horrible about posting here vs. IG.



Wow, tons of ideas! I had been floundering with getting some games finally going...then we decided to move house, so everything got boxed up and we are still in the never ending unpacking process. I really hope this winter I can devote far more time to gaming. I usually do a lot of painting, creating war bands, buying more minis, but never any gaming.
ReplyDeleteThat's the great thing about this hobby, it waits for you to get back.
I'm curious about how you play WFB solo. 3rd Edition was always my favorite, and I'd love to dust off some warhammer minis.
I'm also curious how to play WFB solo. ;) I've tried some other dedicated solo games, and have tried to play some 2-player games solo, but not WFB yet. I'd like to incorporate random factors into the game. The start would be random deployment. I'd also like to include random leadership qualities similar to the way some of the true solo games have. Is the enemy cautious, tactically aggressive, or reckless? Are they impulsive and need to test to restrain themselves? Although I have not actually played the rules, I love the mechanics of Mark Sims Legions of Battle & Crusader. They feel like a refinement of '80s/'90s Warhammer era game design. (In fact, I tried writing my own rules in the '90s, but Mark distilled that era of mechanics much better than I did.) I think they would be great candidates for applying those Rick Priestly Warmaster/Hail Caesar/Black Powder command rules to give some "fog of battle" solo playability but retain the "Oldhammer" vibe. I feel like that's my lab experiment waiting to happen for solo gaming.
DeleteOn that note, and a very strong personal opinion here, I feel that WFB after 3rd ed. and 40k after 2nd ed. were sub-par games. Majorly so in terms of 40k and AOS. I feel that games like Necromunda, Mordheim, Space Marine/Epic, Warmaster, Kill Team, etc. were all much better games. It's a shame all the best games were relegated to the sidelines. They focused in on either mass battles or small skirmishes (or board game dungeon crawls!) and did those well. But the core games.... they got lost between the two styles of play and did neither one as well as the specialist games. Like they were trying to please everyone and failed. I feel like there are better games that came after, some by the same game designers.
WFB 3rd ed. was the one that hooked me on Warhammer/GW. I tried games from other designers before that (TSR, WRG, Ral Partha) but they didn't quite hit the right spot. GW nailed it initially, but eventually lost the script, in my opinion.
DeleteI vote for the Sellswords campaign! That sounds like a lot of fun. I ran a Viking Town Raid game using SS&SS at a bunch of the local conventions and the players loved it. One-off game, but same concept with the players being the nominally "bad guys" and the defending folks popping up left and right. Plus, the game runs itself with the event cards and failed activation rolls. Good luck getting the Mojo back!
ReplyDelete