I've been working on a few figures for other people recently.
More beastmen. I hadn't paid too much attention to the Citadel beastmen since the old RoC days, but these and the other two I painted recently are pretty nice figures.
I still have a few minor touch-ups on these medieval/fantasy warriors, and then on to six more to go with them.
I've discovered LibriVox. Public domain audio books. About once a week I commute to & from an aviation museum I do some work for. It's a little over an hour drive and I have listened to a few audio books before (The Silmarillion, and a lengthy interview with Robert Anton Wilson) but mostly listen to music. But now that I've downloaded an audio library, classical history it is!
I'm currently listening to Xenophon's Anabasis, which I am enjoying quite a bit. I've read/studied a lot of Roman history, but have only touched on Greek history before. So this is new to me. I have Thucydides' Peloponnesian War and Herodotus' Histories lined up next.
With this in mind, the obvious question is: when do I start painting Greeks & Persians, right?
Kings of War
I read over the first edition of Kings of War when it came out and was unimpressed. I glanced at the second edition when it came out but didn't give it much attention. But with the suicidal implosion of WFB, a lot of people have been moving on to other games, and KoW seems to be a popular one. One of my old gaming groups is among the converts, and I've been invited to play a few times (again, recently.) I've now given the free rules a read-through, and looked at a few of the free army lists. I've still got some mixed opinions
Pros & Cons: It's nice that the rules seem streamlined & simplified, but I do wonder if that was taken too far. It seems to lose a bit of depth. On the other hand, that also does make the rules pretty clear from what I can tell. Maybe not so much arguing over the rulebook as with WFB? One of the complaints I've read about from people who seem to primarily play WFB is that they don't like the fact that you don't pull off individual figures, but I think that's missing the point that the game is dealing with units as a whole, rather than individuals. That's something that a lot of other games do, as well, and I think it frees a set of rules from a lot of the oddities that stuck with WFB over the years. (So that's counts as a "pro" from me.)
At any rate, I'm willing to give it a shot, provided I can actually make it out for a few games.