Since returning to the hobby, I've had a long term goal of putting together my own take on an oldschool story driven campaign pack or packs. The plan would also include running these games both for myself (either solo or with friends) and optimistically hosting them at events as well.
The specifics have drifted back and forth quite a bit. OK, a lot. But at this point I've got a good start, and its time to start solidifying the ideas. While I plan on creating scenarios with specific forces, etc. I have also decided to re-write some army lists both for my own guidance (not that I have to stick with them,) and maybe for using with friends at some point.
The concept has wandered as my interest has, and so the thing has grown from two factions -- Marienburg vs. the Undeadish, to four and a half:
- The King of Old (undead)
- Fomorians (more or less, Fimir in WFB terms)
- Zogmar (his warband is the "half")
- The Jackrabbit Trading Company.
The latter, as I have previously written, is the security arm of a trading company based in the Wasteland -- Marienburg's hinterland -- and is based on the unconventional concept of mercenary hobbits. I've got further back story behind all of that, I will write it down eventually.
I previously posted (I think) my re-written draft for the Fomorians in WFB 3rd. I have also come up with a Kings of War list for them. I've moved on to the Jackrabbit Trading Company, here's my initial thoughts on a WFB list:
(Dammit, blogger won't embed Google Drive PDFs. How naive of me to expect Google products to cooperate with each other. Well, I switched it to a link now.)
Some thoughts: The multiple +3 shock elites seem excessive, but they really just put some of the hobbits on nearly equal standing with other armies/races that are a bit more... capable. The major point being that it give them access to at least some "elite" troops with WS3 and S3. I figure the usual halfling profile assumes regular militia types -- and that will still be the bulk of the less experienced caravan guard. Small, sedentary, more inclined to missile fire, skirmishing, and avoiding combat in the first place. But perhaps after some experience fighting off bandits, raiders, and creepy one-eyed swamp perverts, some of the company has developed at least a slight knack for combat. The S2, in particular, is going to be a killer when facing T4 & T5 troops. I wanted to give them at least something to work with!
Related to this, I've (slowly) started painting the Westfalia halfmen miniatures. :)