22 December 2017
Combining my fondness for the undead, and skeletal undead in particular, with the desire to create a larger pool of "regiments of renown" style mercenaries, I started working a few initial figures as a sort-of proof of concept...
The Tilean city-states are well known for the rising and falling nature of the many fortune seekers looking to profit from the unending intrigue and war. Maurice Dellamorte is an unusual product of that environment. A mage of middling abilities, he spent nearly two decades employed in both courts and battlefields. A practical man, what Maurice lacks in arcane talent and social skills, he makes up for in shrewd tactical creativity.
After failing to rise through the ranks of either social and military circles, and meeting failure at his initial attempts to found a mercenary company of his own, he turned to darker methods. Although he did find some employment, desperate use of his company of "skeletal commandos" was viewed with distaste by most of the populous -- friend or foe.
Having worn out his welcome in Tilea, Maurice has taken his company on the road. His travels have recently taken north to the Wasteland, advertising his services with progressive slogans as, "Mo' Death for your Money" and "Silent But Deadly."
I like the way these Maurice and the two test skeletons turned out. So I plan on painting the rest of the unit like this. It's a long lingering idea I've had for a necromancer who paints his skeletons black an uses them for night raids.
In practical game terms, I'm thinking about making them something like scouts or flanking unis. Or, obviously, scenarios involving night time raids.
I think I need to come up with my own catchy alternative to "Regiments of Renown."
Mercenaries of Murderous Machinations?
Sell-Swords of Sinister Services?
Uh... maybe I need to work on that a bit.