"Well, what you are describing is known as the metagame, and is very influential. In MagictG, it´s the usual game: Someone comes up with an unbeatable new deck. Everyone copies the deck, and suddenly the tournaments are full with these which always win. As a result, people develop an anti-deck that is specifically tailored to beat this one deck but doesn´t stand a chance against anything else. In the end, a tournament list looks like this:
45% Killer Decks
45% Anti-Killer Decks
(Okay, maybe I exaggerate a bit here...)
I´m surprised this concept seems to be new to Warhammer players? If an army list dominates the tournaments, then take something with you that helps against it!"
"Learn to play the game properly, most armies are effective when used right."
Which trailed off into the topic of list tailoring and I completely lost any enthusiasm for reading further.
But I think those points above nail it. WFB has become a "metagame" of list writing, where what's actually going on down on the tabletop is far far less important than the list you make. Lists have always made a difference to a certain extent, but with the system's increased reliance on special rules and "killer combos," the game has effectively become Warhammer Fantasy Listwriting, rather than Warhammer Fantasy Battles.
I haven't been to the local WFB night in a while. Today I'm free and will be heading up there. I figure I've lost enough with the same balanced, "combined arms" Empire army, and figured I would write a new list that may actually stand a chance. It started with the brace of steam tanks, the arch lector and three mages. I initially added some infantry, but then realized that having actual rank and file guys was more of a liability than anything else, and removed them...
...and that's when I felt any and all will to play the game drain from me...
So I will be heading to the local game store to socialize a bit, and maybe bring some figures up to clean & assemble for the next modeling/painting project while I BS with the guys a bit.
The only gaming I've done in the past two months +/- were two fairly fun games of WAB and FoG. I should be itching for a WFB game. In fact, I am . Just not WFB in its current incarnation. I'm dying to play some tabletop games. But as I stated above, I can't get past that engineering involved in writing an army list. And if I don't optimize my list to the one or two "builds" that's most efficient, there's almost no point in putting the figures on the table.
So I'm going to continue painting, and getting in games of WAB when I can, and maybe give FoG another shot. Also thinking about trying to dig up some interest (teach non-miniature-gaming people?) some DBA or MoW. But for now -- and I don't know how long -- WFB just generates far too little enthusiasm for me.
I like pushing little toy soldiers around on the table and rolling some dice -- not accounting.